The 9 to 5 Warriors concept

    Let’s first take a moment to remember the 90s – the Ninja Turtles, Transformers, X-men and so much more! It was a time when Saturday mornings were spent glued to the tv with a bowl of sugary goodness.

    9 to 5 Warriors aims to recapture all of that creative 90s magic by becoming the remake of a cartoon millennials never got as kids but deserve as adults. Use us as an excuse to play with your food and bring boring office supplies to life!

    We are the 9 to 5 Warriors. A Saturday morning cartoon for the new generation and the Toys R’ Us kids who never grew up.


    Sometimes extraordinary things happen to extra-ordinary people. Ask Alan McMillan. His life used to be pretty routine – punch into work, make a few sales calls, daydream about the cute receptionist, you know? Normal. Sure, his habit of making action figures out of leftover lunches and office supplies might be a little off-putting to some, but no one really hung out in his cubicle long enough to notice. Alan preferred it this way and kept his favorite figures hidden in a desk drawer waging an imaginary war between food and office supply soldiers. That is, until a freak accident involving his favorite Japanese energy drink and a surge protector sparked them to life. Now, Alan is caught between a very real battle for total office domination - one that threatens to drag him out of the comfortable confines of his vivid imagination and into a reality where paper balls, rubber bands and thumb tacks are threatening his way of life.


    • Alan

      Team: Human

      Alan lives in the real world. He punches a timecard from 9 to 5 and makes sales calls until he’s the last one in the office. He’s a daydreamer who uses his creativity to command imaginary battles to avoid the mundane reality that lies outside his cubicle. He’s created a troop of soldiers he calls Water Cooler Commandos lead by the fearless Major Eraser, an embodiment of his alter ego. They wage war against the rotten Breakroom Bandits - which was all fine and well until the event that brought them to life, putting Alan in the middle of the very war he created.

    • Major Eraser

      Team Leader: Water Cooler Commandos

      As leader of the Water Cooler Commandos Major Eraser must remain unfazed when the sheets hit the fan and the battle goes into overtime. He’s a natural leader who never wavers from doing what’s right. And that’s the challenge. An eraser can rub itself out of existence trying to fix every mistake it comes across. He and the Water Cooler Commandos take the fight into after hours and will stop at nothing to prevent Custard’s campaign for total office domination.

    • Colonel Custard

      Team Leader: Breakroom Bandits

      Just because Colonel Custard is the leader of the Break Room Bandits doesn’t mean he’d give one sprinkle to save the lives of his subordinates. His heart is colder than the Frappe originally ordered with him. After all, being tossed away after just one bite will do that to a donut. Custard was the first to realize the power of Jensei, the Japanese energy drink that created them all and the life source to keep his jelly core contained. Now he is out for vengeance on every wasteful employee of McMillan Agency. He will stop at nothing to raise an army of the half-eaten to take over the whole wide office.

    • Bounce

      Team: Water Cooler Commandos

      “Explosives intern”

    • Corporal Can

      Team: Water Cooler Commandos

      “A secret can of espionage”

    • Lt. Lead

      Team: Water Cooler Commandos

      “Perfect supply for any job”

    • Scotchy

      Team: Water Cooler Commandos

      “If its broken, he will fix it”

    • Commodore Crisp

      Team: Break Room Bandits

      “Un-canned Stack of Mayhem”

    • Number 2

      Team: Break Room Bandits

      As rotten as the food that surrounds him”

    • Sergeant Spore

      Team: Break Room Bandits

      “Big load of Trouble…or BLT for short“

    • Specialist Sugar

      Team: Break Room Bandits

      “Don’t be fooled by her artificial sweetness”


    Gone are the days of gathering around the TV to watch a set block of network television. Viewers are on the go now more than ever. We share videos, choose programming, and consume media from our laptops, smartphones, and tablets. With so many viewpoints at hand, the playground for content has changed but the concept of content has not.

    So, why then, are providers still forcing 23-minute episodes into web format, interrupting stories with unrelated ads, and following rigid 3 act structures?

    9 to 5 Warriors meets the viewer where they are by creating content made for the medium, not by conforming to it. Our aim is to deliver an exciting vertical and horizontal format that breaks the traditional 23-minute episode down to story arcs perfectly suited for viewing on the go. These snapshot stories are fit for social platforms as well as SVOD.


      Products have gone from tangible to downloadable, but real connections come from real life interactions. Experiences for kids now depend on countless hours of binge-watching sessions with no real break to appreciate the most creative time in their lives.

      Too many imaginations are held hostage as kids holding on to iPads. Trading collectible cards or liberating a new action figure from their cellophane and cardboard packages is what built the unbreakable bonds we felt with our Stretch Armstrongs and G.I. Joes. That’s what creates a nostalgic generation.

      Television programs from the 90s were made for merchandising. The shows themselves were essentially long commercials aimed at selling products, earning the global toy market upwards of 88.8 billion worldwide and 25.5 billion in the US alone.

      9 to 5 Warriors wants to take part in that share by reintroducing the excitement of building on a story by building with your hands. We plan to market the type of creativity and imagination that makes toys great again. Both of these ideals are benchmarks of a fulfilling childhood, and 9 to 5 Warriors will be the segue that appeals to children and adults old enough to remember that feeling.

      The nostalgic generation

      Trading collectible cards or liberating a new action figure from their cellophane and cardboard packages is what built the unbreakable bonds we felt with our Stretch Armstrongs and G.I. Joes.